Date: Mon, 30 Aug 93 13:19:13 -0700 From: Micah Anderson This text file is a small "tutorial" of sorts describing how to use a hex editor to edit your characters in the new, and fantastic, PathWays Into Darkness. It is a "how to" edit in items, health, position in dungeon, proficiency and all. It is a must have if you are stuck in the game (or out of ammo!) and need a little boost. It is also a large spoiler (it does not include any spoilers on any of the puzzles or what to do in the game) if you use it the wrong way... Some people tend tothink that using it in the wrong way is actually the right way and adds to the game... :) You deside, fun discretion is advised. Micah Pathways Into Darkness item cheat file v.2.5 Introduction: This file describes how to edit your game, be it giving your character 255 shots in your Walther-P4, changing your hitpoints to be 4000 or even changing your location within the dungeon. It is a quite simple process, although it CAN be dangerous so I recommend you make a copy of your Saved Games file and keep it in a spare place (yea, yea, you've heard it before... but it REALLY sucks to lose your file when you've gotten all the way to the suffocation chamber or something.) Watcha need: You have to have some sort of sector editor, I've been using Norton Utilites (you can get to it by loading up Norton and then in the Utilities menu its the item which says, Norton Disk Editor.) You need your Pathways Into Darkness Saved Games file, and you need a backup of this file. Editing Items: Open up your Saved Games file, or the copy of the same thing. Go to sector 6 (within the file, NOT 6 absolute sectors - that would probably take you into your boot block or something nasty), this is where all the inventory items are kept (for the FIRST game in your list, I haven't figured out where the others are located yet, I haven't the need for it yet. If you figure it out, let me know) Each item in your inventory is 8 bytes long. A byte consists of a hex "number" so FF is a byte, so is 33 and 2A, etc. You can see (at least within Norton) that there are two sets of 8 on each line. It may be a little confusing as there are four sections on each line. Each one of those sections has 8 single digits in it, in other words four bytes. So you take the left half of the line and there are two sections of four bytes, those left two sections consist of one inventory item. It may take a second for this to sink in, but look at it for a little while, it'll make sense. The second byte is the item hex code number (the list is below as to which each hex code corresponds to). It is benifical to change a couple copies of Mien Kampf into a clip of ammo, or a potion or something. To do this, just change this byte to the hex number in the list below. The fourth byte is the condition of the item (either worn or wielded, or just held) hex number. I believe that 00 means you are holding the item (just in your inventory), 01 and 02 either mean word/wielded or held (as in a crystal sense). I haven't botherd to figure out what these actually are as it is just as easy to do that garbage within the game. Modifying this byte is just worthless and is increasing your chance of screwing something up. The sixth byte is the quantity in hex. This is a handy one if you seem to be running out of ammo (yea, like that would EVER happen in this game... I would often just give myself a couple clips of 255 shots for my Walther, that way I wouldnt think I was cheating - not like giving yourself a violet potion and a ceder box right away, you have to find those!). Compute the hex value with a calculator (I would recommend PCalc) and put it in here... the max is FF (which in decimal is 255). Clips that normally come in x8 (Walther) or x32 (P-41) can be set to x255 without any problems.... Its handy to have a large clip, as reloading takes time. The Eight byte is the inventory catalog hex number. This is where in your list of items this item lies. I wouldn't recommend modifying this one either, just change it in the game. Exceptions: When an item is stored in a container (like ammo in a gun or the pearl in a sack...) some bytes are turned into FFFF; the last inventory item does not seem to have a hex catalog number but FFFF in the last two bytes. To sum up: the safest way of editing in items is simply to change a useless item like Nazi propaganda to the item you desire. To add items to the inventory is possible, but extra care and precaution must be used. It may seem confusing and items may not conform to the descriptions above, but generally I have found that you can easily identify a clip of ammo or a piece of Nazi junk and just change that into what you desire, most everything else just falls into place. Misc: As far as your location, your health points and the weapon proficiency ratings (together with killed monster points) these are stored in the 4th sector of the file (remember all the items were in the 6th sector). The X,Y coordinates are stored in the 1868 and 1872 offsets respectivly. Setting these can be dangerous (it would not be good to set yourself in the middle of a wall, or somewhere unescapable) The level of the dungeon is stored in offset 1875. Remember the modification of the position of the character can potentially send one's character to Virtual Nirvanna (in the middle of nowhere) which could inflict Bad Craziness. It might be worth your while, however, if you have only a minute left in the game and you are on the bottom level of the dungeon to set your level to the top one in order to escape (assuming the top level is where you escape!) Your character's hitpoints (current hit points, not max) are stored in offset 1877, and the maximum hitpoints are stored in offset 1879. Hitpoints have a limit, 4000. Setting this too high will put you at negitive (first hit you die). Or if you set it too high and get something that would increase your max hitpoints it will go negitive. Weapon proficiency rating (0-3...0 meaning none, 1 being novice...3 expert) for the six weapon categories are in offsets: 1863, 1895, 1901, 1907 1913, and 1919. Your proficiency goes up when the monsters killed with that weapon reaches a certain point, the amount of monsters that have been killed with each weapon is stored in: 1879, 11891, 1897, 1903, 1909, 1915. Item List: Here is the list of items and their corresponding hex code. code# item name 00 Map 01 Digital Watch 02 Flash light 03 IR goggles 04 Cuban gas mask 05 06 Canvas sack 07 08 Aromatic box 09 Velvet red bag 0A Lead box 0B 0C Empty elaborate vial 0D 0E Red cloak (Time Accelerating) 0F 10 Nuclear device 11 Radio beacon 12 Blue liquid vial (Healing) 13 Red liquid vial (Time Slow) 14 Brown liquid vial (Poison) 15 Violet liquid vial (Temporary Invulnerability) 16 Main Kampf 17 Small pamphlet 18 BirdUs Egg 19 Bad M-16 1A Bad AK-47 1B Bad MP-41 1C Bad Walther P4 1D Ruby Ring 1E Amethyst Ring 1F Diamond Necklace 20 Opal Bracelet 21 Alien Pipes 22 Silver Key 23 Silver Bowl 24 Gold Key 25 Gold Ingot 26 Sapphire 27 28 Emerald 29 Large Pearl 2A 2B 2C (Ceremonial Mask?) 2D Survival Knife 2E Walther P4 2F Colt .45 30 Schmeisser MP-41 31 AK-47 32 M-79 Grenade Launcher 33 Walther P4 Ammo (8 rounds) 34 MP-41 Ammo (32 rounds) 35 AK-47 Ammo (30 rounds) 36 AK-47 HE Ammo (30 rounds?) 37 AK-47 SABOT Ammo (30 rounds) 38 M-16 Ammo 39 Colt .45 Ammo 3A 40 mm HE Cartridge 3B 40 mm Fragmentation Cartridge 3C 40 mm Projectile Cartridge 3D Silver Medal 3E Note 3F Bungie Propoganda 40 Yellow Crystal (Talk) 41 Blue Crystal (Freeze) 42 Orange Crystal (Burn) 43 44 Mottled Crystal (Lightening?) 45 Green Cyrstal (Earthquake) 46 Black Crystal (Stone?) End Notes: Have fun playing the game, but dont ruin it for yourself! If you have corrections, additions or other comments, please mail them to me and I will attempt to distribute another updated copy. Somethings that I would like to add: how to change the time in the game, how to edit a character elsewhere in your saved game file, etc. Micah Anderson - micah@u.washington.edu Credits: With pretty much all of the credit going to Pou Lee - ST2C9@Jetson.UH.EDU who put together this list and many of the discriptions... I just cleaned the thing up and added on and sent it out to you. Disclaimer: I and Pou are not in the least bit responsible for any damage brought apon by careless modification. I wrote this file, it is your responsibility if you decide to use it, NOT ours. For all I know you could attempt to modify your character and screwup your entire hardrive. Backup your character (not saying that that would save your hardrive) and realize what you do is what YOU do, and not us. So there.