Generated from asflip.c with ROBODoc v3.2.3 on Wed Jul 11 11:27:04 2001
NAME
Tutorial 6: Image flipping.
SYNOPSIS
libAfterImage application for image rotation.
DESCRIPTION
New steps described in this tutorial are :
ASFlip.1. Flip value.
ASFlip.2. Rotating ASImage.
SEE ALSO
Tutorial 1: ASView - explanation of basic steps needed to use
libAfterImage and some other simple things.
Tutorial 2: ASScale - image scaling basics.
Tutorial 3: ASTile - image tiling and tinting.
Tutorial 4: ASMerge - scaling and blending of arbitrary number of
images.
Tutorial 5: ASGrad - drawing multipoint linear gradients.
SOURCE
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xproto.h>
#include <X11/Xatom.h>
#include "afterimage.h"
#include "common.h"
void usage()
{
printf( "Usage: asflip [-h]|[[-f flip] [-g geom] image]\n");
printf( "Where: image - is image filename\n");
printf( " flip - rotation angle in degrees. 90, 180 and 270 degrees supported\n");
printf( " geom - source image is tiled using this geometry, prior to rotation\n");
}
int main(int argc, char* argv[])
{
Window w ;
ASVisual *asv ;
int screen, depth ;
char *image_file = "rose512.jpg" ;
int flip = FLIP_VERTICAL;
int tile_x, tile_y, tile_width, tile_height, geom_flags = 0;
ASImage *im = NULL;
/* see ASView.1 : */
set_application_name( argv[0] );
if( argc > 1 )
{
int i = 1 ;
if( strcmp( argv[1], "-h" ) == 0 )
{
usage();
return 0;
}
for( i = 1 ; i < argc ; i++ )
{
if( argv[i][0] == '-' && i < argc-1 )
{
switch(argv[i][1])
{
case 'f' : /* see ASFlip.1 */
flip = atoi(argv[i+1])/90 ;
break ;
case 'g' : /* see ASTile.2 : */
geom_flags = XParseGeometry( argv[i+1],
&tile_x, &tile_y,
&tile_width,
&tile_height );
break ;
}
++i ;
}else
image_file = argv[i] ;
}
}else
usage();
dpy = XOpenDisplay(NULL);
_XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", False);
screen = DefaultScreen(dpy);
depth = DefaultDepth( dpy, screen );
/* see ASView.2 : */
im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, NULL );
if( im == NULL )
return 1;
/* Making sure tiling geometry is sane : */
if( !get_flags(geom_flags, XValue ) )
tile_x = 0 ;
if( !get_flags(geom_flags, YValue ) )
tile_y = 0 ;
if( !get_flags(geom_flags, WidthValue ) )
tile_width = (get_flags(flip,FLIP_VERTICAL))?im->height:im->width ;
if( !get_flags(geom_flags, HeightValue ) )
tile_height = (get_flags(flip,FLIP_VERTICAL))?im->width:im->height;
printf( "%s: tiling image \"%s\" to %dx%d%+d%+d and then flipping it by %d degrees\n",
get_application_name(), image_file,
tile_width, tile_height,tile_x, tile_y, flip*90 );
/* see ASView.3 : */
asv = create_asvisual( dpy, screen, depth, NULL );
/* see ASView.4 : */
w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
tile_width, tile_height, 1, 0, NULL,
"ASFlip" );
if( w != None )
{
Pixmap p ;
ASImage *flipped_im ;
XSelectInput (dpy, w, (StructureNotifyMask | ButtonPress));
XMapRaised (dpy, w);
/* see ASFlip.2 : */
flipped_im = flip_asimage( asv, im,
tile_x, tile_y,
tile_width, tile_height,
flip,
ASA_XImage, 0, ASIMAGE_QUALITY_DEFAULT );
destroy_asimage( &im );
/* see ASView.5 : */
p = asimage2pixmap( asv, DefaultRootWindow(dpy), flipped_im,
NULL, True );
destroy_asimage( &flipped_im );
/* see common.c: set_window_background_and_free() : */
p = set_window_background_and_free( w, p );
}
/* see ASView.6 : */
while(w != None)
{
XEvent event ;
XNextEvent (dpy, &event);
switch(event.type)
{
case ButtonPress:
break ;
case ClientMessage:
if ((event.xclient.format == 32) &&
(event.xclient.data.l[0] == _XA_WM_DELETE_WINDOW))
{
XDestroyWindow( dpy, w );
XFlush( dpy );
w = None ;
}
break;
}
}
if( dpy )
XCloseDisplay (dpy);
return 0 ;
}
SYNOPSIS
Step 1. Flip value.
DESCRIPTION
libAfterImage provides facility for rotating images in 90 degree
increments - flipping essentially. Accordingly flip parameter could
have 4 values - 0, -90, -180, -270 degrees.
EXAMPLE
flip = atoi(argv[2])/90;
SEE ALSO
flip
SYNOPSIS
Step 2. Flipping ASImage.
DESCRIPTION
Flipping can actually be combined with offset and tiling. Original
image gets tiled to suplied rectangle, and then gets rotated to
requested degree.
EXAMPLE
flipped_im = flip_asimage( asv, im,
tile_x, tile_y,
tile_width, tile_height,
flip,
ASA_XImage, 0, ASIMAGE_QUALITY_DEFAULT );
destroy_asimage( &im );
NOTES
As far as we need to render rotated image right away - we set to_xim
parameter to True, so that image will be rotated into XImage. Right
after rotation is done - we can destroy original image.
SEE ALSO
flip_asimage()